Just as you said, dragonbones is for the ones who are creating a lot of enemy sprites or sprites for mobile games.Īnd live2d is for the real men who are not afraid of some entry difficulty because they are willing to give up any amount of time to create their cute catgirl avatar with moving ears. Good luck.Īs for the dragonbones I can't say much, because I didn't tested it out, but just comparing the interfaces and workflow I stick to live2d. I am much more attracted to its functionality for my purposes. Yes, I know about dragon bones, but I need Live2d. I explained briefly, because you can figure it all out yourself with the demo example. Contribute to hitomi/Live2D4RMMV development by creating an account on GitHub. You can compare existing model3 files in the demo folder with your new file if you just create one and you will know what I mean. The models controlled by commands in the Live2d interface plugin.Īlso, to bind motions to the model you need to set the motions manually in the ***.model3.json file. export at least one motion file (additional folder with "json" motion files in it) export texture file with all meshes (additional folder with png picture in it) export your model with physics settings (one "moc3" file and 3 "json" files) Then you have to create folder "assets" and set the path to your models in the Live2d interface plugin.Īs for the assets, you need a few things: So you basically need to do everything according to steps on the github page, or you could just copy these 4 plugins from the demo JS folder into your JS folder. I haven't tried either of them out yet though, so this is just judging on a surface level.ĮDIT: There seems to be another Live2D plugin for both MV and MZ as mentioned here, no idea how to actually get it though. I was looking into them and as far as I can tell they seem to both do basically the same thing. I am also curious about why you specifically need Live2D over DragonBones. When searching on the topic, I noticed that Visual Novel Maker (by the same company!) actually has an official plugin(?) for using Live2D in the game… it's probably too much to hope that it's compatible with RPGM too though, I guess…? And even if it is somehow compatible, there could be licensing issues. (The DragonBones plugin is unfortunately very focused on battlers rather than busts for dialogue messages, but it looks like it can animate busts as well with some extra work.) I'm interested in this as well, although I'm not especially attached to Live2D specifically I'd be open to using DragonBones if it can give essentially the same results.
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